10 Camera Angles — One Character
A 15-second reference reel that runs one character through ten classic camera angles: medium, medium close-up, close-up, extreme close-up, wide, extreme wide, low angle, high angle, over-the-shoulder and bird's-eye. Replace the first frame with your own character to see them from every angle. (The preview's angle labels were added in Splice Motion.)
Opens Splice with the model, prompt, settings and reference media loaded in the generator. New to Splice? You'll sign up first, free. New accounts get 100 free credits — enough for this one.
A 15-second camera-angle reference reel: the SAME woman from the first frame (olive skin, shoulder-length dark wavy hair, silver nose stud, rust-orange utility jacket over a cream knit top) on the same golden-hour rooftop car park, shown through TEN different camera angles joined by hard cuts, 1.5 seconds each. Her face, hair and outfit never change. In each shot she makes one small natural movement (a breath, a glance, brushing hair back).
[0-1.5s] Medium shot (camera direction only, not on-screen text): waist up, exactly as the first frame.
[1.5-3s] Medium close-up (camera direction only, not on-screen text): chest up.
[3-4.5s] Close-up (camera direction only, not on-screen text): her face fills the frame.
[4.5-6s] Extreme close-up (camera direction only, not on-screen text): just her eyes.
[6-7.5s] Wide shot (camera direction only, not on-screen text): full body, head to toe, rooftop around her.
[7.5-9s] Extreme wide shot (camera direction only, not on-screen text): the camera is very far away; she is a tiny figure, less than a tenth of the frame height, in the middle of the huge empty rooftop with the whole skyline around her.
[9-10.5s] Low angle (camera direction only, not on-screen text): camera near the ground looking up at her against the sky.
[10.5-12s] High angle (camera direction only, not on-screen text): camera above looking down at her.
[12-13.5s] Over-the-shoulder (camera direction only, not on-screen text): from behind her shoulder, looking out at the skyline.
[13.5-15s] Bird's-eye view (camera direction only, not on-screen text): straight down from high above, she looks up at the camera.
Photoreal, natural golden-hour light, consistent character identity and facial features in every shot, no facial drift, accurate hands. No text, captions or logos anywhere.